Itay Keren

Design considerations and observations by Itay Keren of indie studio Untame,
author of upcoming Mushroom 11.
Copyright (c) 2014 Itay Keren

July 1, 2014 at 7:26pm

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Meet the Konos

I’d like to introduce the Konos, Mushroom 11’s other half!

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Mushroom 11’s artist, Simon Kono and his wife Kara are back from more than a year abroad! We thought this would be a great time to put a face to all the great artwork that makes up Mushroom 11. Simon and Kara have been making games for years but we are super happy to have them back and we can’t wait to see what other great ideas they think up next for the game.

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Mushroom 11 work session in a coffee shop

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Travel-inspired sketch from Simon’s time on the road: Daydreaming in Nepal

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Otherworldly Udaipur

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Fantastic Fes

We’re also happy to have Kara’s production talents on board, making sure that the project keeps on track towards release.

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Kara Kono running production

Check out their blog, the Roaming Konos for pictures and stories from their trip. You can see more of Simon’s art here. Also be sure to follow Simon @sillikone and Kara @knutbear33 on twitter. Welcome back Konos!

To catch both Simon and me, check out Unite Seattle where they host a session about art in games. More info here: http://unity3d.com/unite/unite2014/schedule

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May 7, 2014 at 9:14am

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Polygon Preview - How Mushroom 11 uses self-destruction to build a future

I had a great conversation with Polygon’s Megan Farokhmanesh, about the link between mechanics and narrative.

http://www.polygon.com/2014/5/6/5651152/mushroom-11

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May 6, 2014 at 7:26am

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Mushroom 11 in Ars Technica’s Indie Showcase

Ars Technica’s senior gaming editor Kyle Orland has posted a fantastic writeup on Mushroom 11, and chosen it as one of the 30 indie games to watch in 2014. I’m proud to be a part of this distinguished list of great games, which also includes many of my good friends from the industry.

Read it here: http://arstechnica.com/gaming/2014/05/the-ars-indie-showcase-30-games-to-watch-in-2014/

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April 21, 2014 at 6:22pm

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Mushroom 11 on Kotaku

Today I had an interview with Steve Marinconz of Kotaku on the design, story and origins of Mushroom 11. Steve was able to run the interview deeply and skillfully while almost speedrunning through the game! I had a great time at the Kotaku offices, and here’s the result: 

http://kotaku.com/mushroom-11-is-about-destroying-yourself-to-make-progre-1565738719

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April 20, 2014 at 4:06pm

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Reblogged from serenityforge

serenityforge:

Mushroom 11 is the first 2D platformer to surprise me since FEZ.

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March 18, 2014 at 2:22pm

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Mushroom 11 collaboration with The Future Sound of London

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I’ve been a huge fan of British electronic music duo The Future Sound of London (FSOL) since the 90s. Their experiments in various musical sub-genres have inspired me for decades, with masterpieces like ISDN, Dead Cities and my personal favorite, Lifeforms.

When coming up with the original designs for Mushroom 11, I used to listen to FSOL while designing its dark, desolate world. The pace, story and even the mechanics were highly influenced by their unique ambience.

Around a year ago I decided to try and get FSOL on board with the production of Mushroom 11. I believed it would be a near impossible task for me—an indie developer with no PR or funds, nor with a compelling product at the time—to convince this supergroup to join forces. I was thoroughly surprised at how helpful and accommodating they were, and how much they had believed in the game, even when all I had to show for it was interesting mechanics, programmer art, and some grandiose ideas. They provided me with tips, ideas and a huge selection of beautiful, electrifying music, which really helped me define Mushroom 11 and set its style and direction.

So, I couldn’t be prouder to announce the collaboration between Mushroom 11 and The Future Sound of London. Also remember that Mushroom 11 is up for the prestigious IGF 2014 Excellence in Design Award, so if you’d like to play the latest build, come by the IGF Pavilion at the GDC Expo, San Francisco, March 19-21. 

Hope to see you there!
Itay (@itayke)

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March 3, 2014 at 6:20pm

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Mushroom 11 Banners Ready

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Banners - Check!
Next stop for Mushroom 11: SXSW and the Gamers Voice award nomination. Then, IGF!

Art by Simon Kono, the game’s super talented artist.

Posing here with my wife Julia who’s trying to force me to smile to the camera by shouting random words.

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February 18, 2014 at 5:23pm

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Reblogged from indiecade

indiecade:

IndieCade East Recap in Pictures: Day 1, Speakers & Panels

Talks that are totally peek-worthy. 

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February 11, 2014 at 1:26pm

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Mushroom 11 Nominated for SXSW Gamers Voice

Another prestigious nomination - Mushroom 11 is nominated for SXSW Gamers Voice, an award that celebrates the independent expression of game creators. This event takes place every March in Austin, TX as part of film, music and interactive festival SXSW. A great honor, especially considering the other fantastic nominees.

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January 30, 2014 at 5:59pm

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Mushroom 11’s Road to the IGF on Gamasutra

Read all about it! My Gamasutra interview on Mushroom 11’s Road to the IGF. A bit on my background, design philosophy, thoughts on the indie scene and my perpetual 9 months to release. Kidding. I hope.

http://www.gamasutra.com/view/news/209710/Road_to_the_IGF_Untames_Mushroom_11.php

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